Version 0.8.4 Beta

Narrative Mode

Rings, Skills, and Information

Air

Earth

Fire

Water

Void

Symbol Key

Success

Explosive Success

Opportunity

Strife

Artisan Approaches Refine (Air) Restore (Earth) Invent (Fire) Adapt (Water) Attune (Void)

Artisan Skills

Skill Name
Rank Approach +Roll +Keep Modifiers
Aesthetics
Composition
Design
Smithing

Martial Approaches Feint (Air) Withstand (Earth) Overwhelm (Fire) Shift (Water) Sacrifice (Void)

Martial Skills

Skill Name Rank Approach +Roll +Keep Modifiers
Fitness (Defense)
Martial Arts [Melee]
Martial Arts [Ranged]
Martial Arts [Unarmed]
Meditation
Tactics

Social Approaches Trick (Air) Reason (Earth) Incite (Fire) Charm (Water) Enlighten (Void)

Social Skills

Skill Name
Rank Approach +Roll +Keep Modifiers
Command
Courtesy
Games
Performance

Scholar Approaches Analyze (Air) Recall (Earth) Theorize (Fire) Survey (Water) Sense (Void)

Scholar Skills

Skill Name Rank Approach +Roll +Keep Modifiers
Culture
Government
Sentiment
Theology
Medicine

Trade Approaches Con (Air) Produce (Earth) Innovate (Fire) Exchange (Water) Subsist (Void)

Trade Skills

Skill Name Rank Approach +Roll +Keep Modifiers
Commerce
Labor
Seafaring
Skulduggery
Survival

Roller

Ring:

Skill:

Modifiers:


Social Status

Honor

Glory

Status

Ninjō

Giri

Titles

Advandtages and Disadvantages

DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.

ADVERSITIES: Reroll two dice containing success or explosive success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.

PASSIONS: After performing a check related to your passion, remove 3 strife.

ANXIETIES: After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).

Personal Unmasking.

Other Characters, their standing, and notes.

Conflict Mode

AIR STANCE: +1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).

Air

EARTH STANCE: Others cannot spend Opportunity to inflict critical strikes or conditions on you.

Earth

FIRE STANCE: If you succeed, +1 bonus success per Strife symbol.

Fire

WATER STANCE: Perform a second action on your turn that does not require a check or share a type with your first action.

Water

VOID STANCE: You do not gain Strife from Strife results on checks.

Void

Roller

Ring:

Skill:

Modifiers:


Advantages

Disadvantages

School Ability

Derivate Attributes

Endurance

Fatigue

Composure

Strife

Focus

Vigilance

Max Void

Current

Phy Resistance

Sup Resistance

Conditions

Armaments

Weapons

Name Damage Deadliness (1h/2h) Range Qualities Rank Approach +Roll +Keep Modifiers

Armor

Name Protection Type (Resistance) Qualities

Defense Check

Skill Name Rank Approach +Roll +Keep Modifiers
Fitness (Defense)

Notes and Gear Inventory

Techniques

Roller

Ring:

Skill:

Modifiers:


Kata
Name:
Damage: Deadliness: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:
Name:
Damage: Deadliness: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:

Kiho
Name: Damage: p#
Activation: Immediate Effects: Kihō Effect:
Skill: Approach: +Roll +Keep Modifiers:
Name: Damage: p#
Activation: Immediate Effects: Kihō Effect:
Skill: Approach: +Roll +Keep Modifiers:

Ninjutsu
Name:
Damage: Deadliness: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:
Name:
Damage: Deadliness: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:

Invocations
Name: Damage: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:
Name: Damage: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:

Rituals
Name: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:
Name: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:

Shuji
Name: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:
Name: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:

Mahō
Name: Damage: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:
Name: Damage: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:

Notes

Advancement

Experience

Total-XP

Spent XP

Saved XP

Rank 1 XP spent at Rank 1 / Total:/
Advancement XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Completed

Rank 2 XP spent at Rank 2 / Total:/
Advancement XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Completed

Rank 3 XP spent at Rank 3 / Total:/
Advancement XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Completed

Rank 4 XP spent at Rank 4 / Total:/
Advancement XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Completed

Rank 5 XP spent at Rank 5 / Total:/
Advancement XP Invested
Skill Group
Skill
Skill
Skill
Technique Category
Technique
Technique
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Completed
School Mastery Ability Unlocked

XP and Advancement

Purchase Cost School Rank?

Title Name XP spent in Title / Total: /
XP Invested
Completed

Title Mastery Ability Unlocked

Campaign Sheet

Army

Strength:

Casualties:

Discipline:

Panic:

Strength:

Casualties:

Discipline:

Panic:

Strength:

Casualties:

Discipline:

Panic:

Strength:

Casualties:

Discipline:

Panic:

Ninjō and Giri Notes

Ninjō and Giri Notes

Name
Counter U Giri Ninjō Counter D

Notes

Session Notes

Session Notes

Session #
Character (Ninjō)
Character (Giri)
Notes
Session #
Character (Ninjō)
Character (Giri)
Notes

Session #
Character (Ninjō)
Character (Giri)
Notes
Session #
Character (Ninjō)
Character (Giri)
Notes

Twenty Questions Worksheet

You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!

Part I: Core Identity (Clan & Family)

1). What clan does your character belong to?
Ring Increase (1) Skill Increases (1) Status
2). What family does your character belong to?
Ring Increase (1) Skill Increases (2) Glory

Part II: Role & School

3). What is your character’s school and role?
Ring Increase (2) Skill Increases (3-5) Honor
Techniques Available
School Ability
Starting Equipment
Starting Techniques (2–5)
4). How does your character stand out within their school?
Ring Increase (1)

Part III: Honor & Glory

5). What is your character’s duty to their lord?
6). What does your character long for?
7). What is your character’s opinion of their clan?
Skill Increase (0–1) Glory Increase

OR

8). What does your character think of Bushidō?
Skill Increase (0–1) Honor Increase

OR

Part IV: Strengths & Weaknesses

9). What is your character’s greatest accomplishment so far?
Distinction (1)
10). What holds your characters back the most in life?
Adversity (1)
11). What makes your character feel at peace?
Passion (1)
12). What concern, fear, or foible troubles your character the most?
Anxiety (1)
13). Who has your character learned the most from during their life?
Skill Increase (0–1) Advantage (1)

OR

Disadvantage (1)

Part V: Personality & Behavior

14). What details do others find most striking about your character?
Piece of Distinctive Equipmen
15). How does your character respond to stressful situations?
Personal Unmasking
16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?
Additional Item

Part VI: Ancestry & Family

17). How would your character’s parents describe them?
Skill Increases (1)
18). Who was your character named to honor?
Samurai Heritage (Result)
19). What is your character’s personal name?

Part VII: Death

20). How should your character die?
Notes

NPC Sheet

AIR STANCE: +1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).

Air

EARTH STANCE: Others cannot spend Opportunity to inflict critical strikes or conditions on you.

Earth

FIRE STANCE: If you succeed, +1 bonus success per Strife symbol.

Fire

WATER STANCE: Perform a second action on your turn that does not require a check or share a type with your first action.

Water

VOID STANCE: You do not gain Strife from strife results on checks.

Void

Symbol Key

Success

Explosive Success

Opportunity

Strife

Endurance

Fatigue

Composure

Strife

Focus

Vigilance

Max Void

Current

Phy Resistance

Sup Resistance

Roller

Ring:

Skill:

Modifiers:


Details

Conflict Rank: Combat Intrigue

Advantages:

Disadvantages:

Demeanor:

Typicial Unmasking:

Honor:
Glory:
Status

Ninjō:

Giri:

Abilities: Silhouette

Gear (equipped):

Gear (other):

Skills:

Skill Name
Rank Approach +Roll +Keep Modifiers
Artisan Approaches Refine (Air) Restore (Earth) Invent (Fire) Adapt (Water) Attune (Void) Artisan
Martial Approaches Feint (Air) Withstand (Earth) Overwhelm (Fire) Shift (Water) Sacrifice (Void) Martial
Social Approaches Trick (Air) Reason (Earth) Incite (Fire) Charm (Water) Enlighten (Void) Social
Scholar Approaches Analyze (Air) Recall (Earth) Theorize (Fire) Survey (Water) Sense (Void) Scholar
Trade Approaches Con (Air) Produce (Earth) Innovate (Fire) Exchange (Water) Subsist (Void) Trade

Weapons

Name Damage Deadliness (1h/2h) Range Qualities Rank Approach +Roll +Keep Modifiers

Techniques

Kata
Name:
Damage: Deadliness: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:
Name:
Damage: Deadliness: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:

Kiho
Name: Damage: p#
Activation: Immediate Effects: Kihō Effect:
Skill: Approach: +Roll +Keep Modifiers:
Name: Damage: p#
Activation: Immediate Effects: Kihō Effect:
Skill: Approach: +Roll +Keep Modifiers:

Invocations
Name: Damage: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:
Name: Damage: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:

Rituals
Name: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:
Name: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:

Shuji
Name: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers:
Name: p#
Activation: Effects:
Skill: Approach: +Roll +Keep Modifiers: