Air |
Earth |
Fire |
Water |
Void |
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Success |
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Explosive Success |
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Opportunity |
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Strife |
Skill Name |
Rank | Approach | +Roll | +Keep | Modifiers | |
| Aesthetics | ||||||
| Composition | ||||||
| Design | ||||||
| Smithing | ||||||
| Skill Name | Rank | Approach | +Roll | +Keep | Modifiers | |
| Fitness (Defense) | ||||||
| Martial Arts [Melee] | ||||||
| Martial Arts [Ranged] | ||||||
| Martial Arts [Unarmed] | ||||||
| Meditation | ||||||
| Tactics | ||||||
Skill Name |
Rank | Approach | +Roll | +Keep | Modifiers | |
| Command | ||||||
| Courtesy | ||||||
| Games | ||||||
| Performance | ||||||
| Skill Name | Rank | Approach | +Roll | +Keep | Modifiers | |
| Culture | ||||||
| Government | ||||||
| Sentiment | ||||||
| Theology | ||||||
| Medicine | ||||||
| Skill Name | Rank | Approach | +Roll | +Keep | Modifiers | |
| Commerce | ||||||
| Labor | ||||||
| Seafaring | ||||||
| Skulduggery | ||||||
| Survival | ||||||
Ring: |
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Skill: |
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Modifiers: |
Honor |
Glory |
Status |
AIR STANCE: +1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).
Air |
EARTH STANCE: Others cannot spend Opportunity to inflict critical strikes or conditions on you.
Earth |
FIRE STANCE: If you succeed, +1 bonus success per Strife symbol.
Fire |
WATER STANCE: Perform a second action on your turn that does not require a check or share a type with your first action.
Water |
VOID STANCE: You do not gain Strife from Strife results on checks.
Void |
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Ring: |
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Skill: |
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Modifiers: |
Endurance |
Fatigue |
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Composure |
Strife |
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Focus |
Vigilance |
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Max Void |
Current |
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Phy Resistance |
Sup Resistance |
| Name | Damage | Deadliness (1h/2h) | Range | Qualities | Rank | Approach | +Roll | +Keep | Modifiers | |
| Name | Protection Type (Resistance) | Qualities |
| Skill Name | Rank | Approach | +Roll | +Keep | Modifiers | |
| Fitness (Defense) |
Ring: |
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Skill: |
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Modifiers: |
| Name: | ||||||
| Damage: | Deadliness: | p# | ||||
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
| Name: | Damage: | p# |
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
| Name: | ||||||
| Damage: | Deadliness: | p# | ||||
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
| Name: | Damage: | p# |
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
| Name: | p# | |||||||
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
| Name: | p# | |||||||
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
| Name: | Damage: | p# |
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
Total-XP |
Spent XP |
Saved XP |
| Rank 1 | XP spent at Rank 1 / Total:/ |
| Advancement | XP Invested | |
| Skill Group | ||
| Skill | ||
| Skill | ||
| Skill | ||
| Technique Category | ||
| Technique | ||
| Technique | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases |
| Rank 2 | XP spent at Rank 2 / Total:/ |
| Advancement | XP Invested | |
| Skill Group | ||
| Skill | ||
| Skill | ||
| Skill | ||
| Technique Category | ||
| Technique | ||
| Technique | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases |
| Rank 3 | XP spent at Rank 3 / Total:/ |
| Advancement | XP Invested | |
| Skill Group | ||
| Skill | ||
| Skill | ||
| Skill | ||
| Technique Category | ||
| Technique | ||
| Technique | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases |
| Rank 4 | XP spent at Rank 4 / Total:/ |
| Advancement | XP Invested | |
| Skill Group | ||
| Skill | ||
| Skill | ||
| Skill | ||
| Technique Category | ||
| Technique | ||
| Technique | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases |
| Rank 5 | XP spent at Rank 5 / Total:/ |
| Advancement | XP Invested | |
| Skill Group | ||
| Skill | ||
| Skill | ||
| Skill | ||
| Technique Category | ||
| Technique | ||
| Technique | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases | ||
| Out of Rank Purchases |
| School Mastery Ability | Unlocked |
| Purchase | Cost | School Rank? |
| Title Name | XP spent in Title / Total: / |
| XP Invested | |
| Title Mastery Ability | Unlocked |
Strength: |
Casualties: |
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Discipline: |
Panic: |
Strength: |
Casualties: |
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Discipline: |
Panic: |
Name |
Counter U | Giri | Ninjō | Counter D |
Session # |
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Character (Ninjō) |
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Character (Giri) |
Session # |
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Character (Ninjō) |
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Character (Giri) |
| Ring Increase (1) | Skill Increases (1) | Status |
| Ring Increase (1) | Skill Increases (2) | Glory |
| Ring Increase (2) | Skill Increases (3-5) | Honor |
| Ring Increase (1) |
| Skill Increase (0–1) | Glory Increase | |
OR |
| Skill Increase (0–1) | Honor Increase | |
OR |
| Distinction (1) |
| Adversity (1) |
| Passion (1) |
| Anxiety (1) |
| Skill Increase (0–1) | Advantage (1) | |
OR |
| Disadvantage (1) |
AIR STANCE: +1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).
Air |
EARTH STANCE: Others cannot spend Opportunity to inflict critical strikes or conditions on you.
Earth |
FIRE STANCE: If you succeed, +1 bonus success per Strife symbol.
Fire |
WATER STANCE: Perform a second action on your turn that does not require a check or share a type with your first action.
Water |
VOID STANCE: You do not gain Strife from strife results on checks.
Void |
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Success |
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Explosive Success |
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Opportunity |
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Strife |
Endurance |
Fatigue |
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Composure |
Strife |
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Focus |
Vigilance |
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Max Void |
Current |
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Phy Resistance |
Sup Resistance |
Ring: |
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Skill: |
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Modifiers: |
Honor: |
Glory: |
Status |
Skill Name |
Rank | Approach | +Roll | +Keep | Modifiers | |
Artisan Approaches Refine (Air) Restore (Earth) Invent (Fire) Adapt (Water) Attune (Void)
Artisan |
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Martial Approaches Feint (Air) Withstand (Earth) Overwhelm (Fire) Shift (Water) Sacrifice (Void)
Martial |
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Social Approaches Trick (Air) Reason (Earth) Incite (Fire) Charm (Water) Enlighten (Void)
Social |
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Scholar Approaches Analyze (Air) Recall (Earth) Theorize (Fire) Survey (Water) Sense (Void)
Scholar |
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Trade Approaches Con (Air) Produce (Earth) Innovate (Fire) Exchange (Water) Subsist (Void)
Trade |
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| Name | Damage | Deadliness (1h/2h) | Range | Qualities | Rank | Approach | +Roll | +Keep | Modifiers | |
| Name: | ||||||
| Damage: | Deadliness: | p# | ||||
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
| Name: | Damage: | p# |
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
| Name: | Damage: | p# |
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
| Name: | p# | |||||||
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |
| Name: | p# | |||||||
| Skill: | Approach: | +Roll | +Keep | Modifiers: | |